1-Bit Samurai


Slash your way through foes in this roguelike, non-endless runner.

Collect various upgrades to improve your moveset.

Survive until the end and defeat the last boss!

#1 Gameplay in the B&W Jam!

Controls

All controls are fully rebindable in the Controls menu.

  • Space - Jump
  • Z - Attack
  • X - Special Attack (not available at the start)

Tools used

Credits

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.8 out of 5 stars
(8 total ratings)
Authorralh
GenreAction
Made withUnity, Aseprite, ChipTone
Tags1-bit, 2D, Difficult, Fast-Paced, Ninja, Pixel Art, Runner, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, High-contrast

Download

Download
1_Bit_Samurai.exe 22 MB

Development log

Comments

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Good execution and style.  Love how the controls feels on keyboard. B+

I would've given an A or higher if there were some slight variations in the enemy attacks as the game progressed.

Highly engaging and comfortably challenging with charming retro graphics. Super tight controls, a masterclass in platform jumping.

Any chance you could open source this to learn as a beginner coder. Thank-you in advance for your contribution!

hi I really love the game and I would love to know how do you make the procedral level thing work? thx

great work

(2 edits) (+3)

this is actually one of my favorite games on this website. The simplicity in both the art style and gameplay is what makes it so good.


edit; if this comment does get any traction and perhaps the dev sees it, you should add a palette feature much like downwell- just a recommendation.

second edit: a restart key would be good so that if you get hit at the beginning of the run and just don't feel good about it you can restart instantly instead of what I usually.

Thanks, this is very nice to hear!

The game was made for the B&W jam and the voting is still ongoing, so I cannot update it yet. However, I have some improvements already implemented and working on more, including a pause menu (with a restart button, indeed), rebindable controls, better camera movement. I will add all of that in a couple of days.

I have also created a palette swapping system (apparently every 1-bit game worth its salt has to have one), but I'm not yet sure how to use it. Perhaps it will be some kind of progression system.

wtf why can't i just beat this game bruh i stg these bats are on crack

(+1)(-1)

time and practice.

(+1)

just wanna let you know the attacks are so solid. Knockbacks and that stiff hit effect and sound gave great feedback. Love to see how this game can evolve to, maybe a metroidvania game. Anyway, best of luck.

you may try my game as well.

(-1)

I just wanted to let youn know about a small little "bug"
When you first get the double jump power-up/upgrade, if you are in the air you can do 2 more jumps causing you to pretty much do a "tripple jump". I'm not sure if this is intentional but I'm just letting you know

(+1)

Thanks, but this is indeed intentional - taking damage or receiving an upgrade "gives you back" all of your jumps.

When taking damage this is so you are less likely to fall into a pit right away (if you're hurt above one), since taking damage stops your movement in the air.

Your air movement continues after the upgrade animation, but I felt the player might be confused after being briefly taken out of the flow of the game and also fall into something. 

For similar reasons, both of those cases also make you immune to all damage for a moment.

(1 edit)

Ok, thanks for explaining it for me. You really thought ahead for these features! Also, jusy a suggestion but maybe a button to mute the music would be good?

(+1)

Of course, many features like that are missing! A way to pause the game, for example, or to control the sound volume, like you said. The game was made for the B&W jam, and since the voting is still ongoing I cannot make any updates, but many of those little quality of life things will be added soon.

Ok!

(+1)

this game is just amazing it has great progression fun powerups i love it good job

(+2)

Amazing little game.
Any plans for expanding the game?

Thanks!

Definitely, I believe a lot of cool stuff could still be added to the game and I'm actively working on it. More levels, enemies and a more refined upgrade system are all planned.

There will also be an Android version releasing soon.

(1 edit)

One word, amazing

(+2)

Amazing game! Really great art! It is featured in my Top 5 of this week!

Check my video!

(+1)

Thanks a lot! I have to say - you're really good at the game, congrats on beating it.

Glad to hear that! Thank you!

(+2)

This game is really fun. It somehow manages to be an easy game to play while also being challenging at times. I don't play many auto-runners but this game has certainly made me want to play more!

(+2)

Nice game. Very fun and soft.

(1 edit) (+1)

I appreciate all the small effects you put in to make every impact and control satisfying. Jumping, Hitting, Special Moves, and Pick Ups all have effects. The jumping physics is also perfectly balanced and I have enough control by holding the button with the jump curve being floaty enough that I can predict every jump. The 1-bit pixel art is also very well done, just enough detail to make everything recognizable but still have simple distinct silhouettes. I would love to work on a game with you!

On a side note, how did you get different resolutions for both browser view and fullscreen view on Unity? Did you edit the html file, implement in scripting or use the pixel perfect camera package?

(+1)

Thank you very much for the kind words! It was my first time making something even resembling a platformer, so it was really surprising for me how hard it was to get the jump to feel "right", and I wasn't completely certain it does in the end.

I didn't edit the HTML file (at least not for that), but I'm not exactly sure what you mean. The Unity web player seems to be the one handling the fullscreen, I'm honestly not 100% sure how. But the game in Unity adapts to any resolution, so seems like a natural extension of it.

Interestingly enough, on itch it is a bit blurry. I couldn't figure out why, it's absolutely crisp when just loading it on an empty page. But when you go into fullscreen mode, it's crisp again. Perhaps it's something to look into further.

(1 edit)

I'm experimenting with it now. I think I was using the "minimal" Template for my game which might've disabled the scaling so thanks for helping find that out. Are you using "Point" Filter on your Sprites' Import Settings? The blurriness might be anti-aliasing from Unity.

Feels so good to play nice game

I loved how the game is simple yet challenging to complete. I love the powers and also the animations are very smooth, I rarely play games in general but I did enjoy this one. I died instantly the 1st time but I was able to figure it out extremely quickly. Good job!

(+3)

Wow, loved this one! Awesome art style and soundtrack! The gameplay feels great and the overall game is reaaally adictive! You should put this on Playstore

(1 edit) (+2)

Thanks! The controls are intentionally simple, so they would at least sort of work on mobile. It's something I'm definitely looking into!

(+1)

This definetly feels like something I would've spent a lot of time playing back in the golden days of playstore haha

(+1)

Realy nice one <3